November 4, 2014

L'employé du Moi Animation: Part 4

In my last post I figured out the backgrounds, so it was time to finish up the character animation.  I did a few passes through the 16 frames of my character Argus (from Basewood) to fix some problems, namely:  1) I cleaned up his head shape 2) I toned down the counteraction in the dagger 3) I took out the blink and 4) I added details like his patches, and the straps on his boots.  Here is my final pencil test:


I can still see some things wrong with it, but at this point I'm going to chalk those up as "lessons learned" and keep moving forward.  This has been a fun little activity while I have been on break between issues of Phase 7, but I'm getting antsy to return to comics (where I belong).  I'm going to ink this up and then composite all the various parts.  I'll report back here with the final results!

In the meantime, check out another one of the L'employé du Moi walk cycles that has surfaced, this time by the incredible cartoonist/carpenter Bulu:



If you can't read the French (I can't...) it basically says that L'employé du Moi currently has a fundraiser so that these animations can be displayed at next year's Angoulemê comics festival in France, along with a bunch of other great stuff!  They've got about 2,000 more Euros to raise in the next 19 days, so every little bit helps!  If you are wondering, it is super simple to donate from the USA, the same as any other online transaction.  It took me about 5 minutes to chip in.  If you do so, thanks!  Or... Merci!  ;)

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